I’m anxiously awaiting the new upcoming PVP content and looking forward to seeing where the game goes from here. I can’t quite put my finger on it… maybe it’s some of the new content or maybe I just needed a break – but coming back I’ve found myself engaged and having a wonderful time. I resubbed to check out this patch and I’m happy to report that I’ve been more than pleased. This most recent version update added a new tier to the Heavensward-exclusive raid “Alexander”, as well as some of large quality of life improvements for new players. The post-expansion lull hit HARD.Īt the time of this writing, Heavensward has reached version 3.2. At least, that’s how I felt after conquering all of it. It seemed that while Heavensward did deliver on everything it promised, it turned out that it’s promises were not really all that exciting to begin with. In fact, around December of 2015, I actually found myself canceling my FFXIV subscription for the very first time. The 3.1 patch that came out a few months later did little to rekindle my excitement. There was really nothing new to explore at that point. Yes, there was a great amount of new storyline content to be had – but once it was all said and done, it felt like I had hit a brick wall. Only to find myself, at the end of it, feeling somewhat shorted. I plowed through the 3.0 content in a matter of days. I have to admit, that I was initially VERY excited for this expansion. A player who owns the expansion can create an Au Ra character from the beginning, while current players wishing to keep their current progress can use a “Fantasia potion” to change their existing character. This is a race of scaled, horned humanoids, that some believe to share ancestry with dragons. (A move seen in other games such as World of Warcraft)Īs mentioned earlier, there is also a new playable race in Heavensward: The Au Ra. Also, interestingly enough, these jobs start at level 30 instead of level one. The new jobs are: Dark Knight (tank class), Astrologian (healer class), and Machinist (ranged-dps class). That’s right, Heavensward introduces three new jobs, but unlike all other jobs in the game so far, these are not directly tied to character class. Ships can be sent off on exploratory missions, or used to reach a new large-scale battlefield zone known as: The Diadem.Īlso, an MMO expansion just wouldn’t be complete without the addition of new playable classes… or more specifically jobs. Aside from flying mounts and open-air zones, SE also added the ability for player-owned Free Companies to build their own Airships. This expansion also increased the maximum level cap from 50 to 60 and introduced a new class of flying mounts for players to use in the Heavensward areas.Īs the name suggests, a big focus of Heavensward is the theme of flying and flight. (with exception of a new playable race – but more on that later) In fact, none of the content from this expansion is available to players until they complete all of the 2.x storyline. The storyline of Heavensward picks up right where main scenarios of 2.x end. Aside from new areas, there was a whole new slew of dungeons, raids, side quests, and main scenario missions to undertake. Including one area that was previously accessible in FFXIV 1.x, but not seen in A Realm Reborn. With this new city-state was a plethora of new open-world zones to explore. Well, finally with release of Final Fantasy XIV 3.0 – the gates to Ishgard were thrown open. Ever since the earliest days of 1.x, players had been clamoring to explore and experience this area, only to have their hoped squashed by the failure of the original game. This expansion focuses on the long talked-about, but never before accessible Kingdom of Ishgard. Almost two years after the release of A Realm Reborn, Final Fantasy XIV received it’s first official expansion: Heavensward.
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