I think if IronHide implemented a speed up function, it would be a fantastic Quality of Life enhancement. ![]() You’re then forced to play through those 30+ minutes just to rectify that one mistake. Compound this with the fact that in the harder levels, you’ll probably fail once or twice. Thing is, if you do that, you need to wait for enemies to reach the vicinity. You can focus on a concentrated area to maximize damage. In most, you don’t even need to place defenses everywhere. Each map can go for 30 minutes, or even more. Let’s get the biggest drawback out of the way. The pros are numerous, but I definitely found a glaring con too. Gather around, this is what really matters. The animations, well, nothing much to say other then they were stable. A recent example would be Divinity Original Sin 2. The character portraits reminded me of those old school RPG’s. That’s why I just wish they made use of those more. Anyway, it went well with the sporadic inclusion of the aforementioned comic strips. What were they called… Mighty Max, I think. It sort of reminds me of those toys from the ’90s. The sprites are simplistic, yet surprisingly detailed. Using the actual buttons is by far the better choice. However, during my time with it, I didn’t find it intuitive. It’s worth noting the touchscreen does work too. IronHide did an amazing job porting it over. Happy to say that’s not an issue with Kingdom Rush Frontiers. That split second of chugging could be the difference between winning or losing. So, a rock-solid frame-rate is of the utmost importance. The genre is known for running a train of enemies on you. If there’s one thing you want your Tower Defence game to excel at, its stability. Now, you’re probably thinking to yourself that none of this matters. Maybe Ironhide ran out of syringes though. It would have been cool to put in some witty banter. This is another case of needed personality being injected. They’re supposed to be visual representation of what’s happening. My other minor beef is its underutilization of comic strips. Right now, it’s just there, and I feel by adding in emotion, it could’ve heightened the overall quality. If that’s truly the case, why not put in character. Especially because of the way it’s presented. Since this is the only sign of narration, it could’ve used that. ![]() I felt that IronHide could have injected a bit of personality here. It’s really well put together, but it’s missing something. A book appears and in it, a blurb describing the events that lead to this particular mission. The only substantial bits you’ll encounter are right before a map. Kingdom Rush Frontiers is quite minimal with its narrative. Find him, get the hammer back, and bring Malagar to justice! As such, they’ll inadvertently help by slowing you down. He knows that the local tribes won’t take too kindly to trespassers. The dastardly Malagar has a method to this madness. His moves seem random, but are they really. On the run, he rushes through your outposts, the Wasteland, and several other locales. He’s taken the powerful and legendary Hammer of Power. Unfortunately, Malagar himself was able to use the confusion to his advantage. ![]() Fortunately, you were able to fight off his evil forces and defend the hold. The call has been placed, and you’re the one to answer it. Lord Malagar and his forces of evil have attacked Hammerhold! You want to know how the game stacks up, so let’s just get into! Story Synopsis Gone are the days of misclicking because of big hands. I have to say, one of my better purchases. I’d go out and buy $100 iTunes cards just to buy a crap load. Growing up, I went through this weird stage of cellphone gaming. I know, I know, that probably caused half of you to click off. I’ll be frank with all of you, Kingdom Rush Frontiers is a mobile port.
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